The cut scenes are so short they fail to draw you in and infiltrating a secret facility to steal a briefcase full of microchips is becoming a bit of a cliché. Despite all the twists and turns it also comes across as rather stale. The plot is pushed along at a frighteningly fast pace with cut-scenes played between the missions, as soon as a character is introduced they will attempt to kill, aid or betray you almost instantly. I use that James Bond affectation deliberately because the story and parts of the game are clearly inspired by 007 which isn't bad company to keep. In the game you play an agent recruited into the Institute for Geotactical Intelligence, a covert organization set up after the cold war to fight terrorism and basically kick full tilt boogie for freedom and justice. Innerloop have been hard at work trying to improve on the original, taking stock of the criticisms, so has it been time well spent? Yes and no. This heritage was obvious when you marveled at the viewing distance but this engine also showed various weaknesses, namely the small details lacking in the buildings and the lighting. The engine they used was developed internally and had been adapted from being used for a flight simulator. To differentiate their title, the developers Innerloop opted to use large open levels with the purpose of giving players great freedom in their approach. When the original was released a few years ago the genre was relatively fresh. IGI 2 is being released into a crowded marketplace for stealth-based shooters. This mode supports up to 16 players for LAN and Internet play. Money plays a vital role in this mode: Prior to each mission, combatants are given limited finances with which to purchase weaponry, and during the game itself, will be 'charged' for each respawn, with each successive respawn costing less until such time as they're free of charge. Each team is provided with a list of objectives to complete, with monetary incentives granted for successful completion of said objectives. Unlike its predecessor, IGI 2: Covert Strike provides players with a handful of saves to utilize within any given mission the number provided determined by the difficulty level.Ī multiplayer component has also been included, pitting players (as members of two opposing teams) against one another on six different maps. In a pinch, you can also make use of pistols, automatic rifles, shotguns and various explosives, however, you can only carry two weapons over and above your standard issue items. Going undetected will allow players to sneak up behind enemies and perform stealth kills by either breaking their necks or killing them with a knife. An onscreen meter displays the likelihood of detection, offering players a tangible indication of the guards' awareness. With it, you're able to ascertain the position of enemies and security cameras as well as the layout of the area in which you find yourself, all in real-time. Throughout the title you'll be in contact with Major Rebecca Anya, an expert in surveillance and communications and Republican Senator Pat Lenehan, the founder of IGI.Īmong the arsenal of gadgets at your disposal are thermal imaging goggles, binoculars as well as a vital aide: the GPS-style computer map you carry. Jones, come in: Armed with your wits and a modicum of weapons and gadgetry you'll be thrust into a series of 19 missions, spanning such locales as Russia, Libya and China, where stealth and silent infiltration is imperative in order to successfully complete your assigned objectives. IGI 2: Covert Strike, the sequel to Innerloop's Project IGI: I'm Going In, is a stealth-based action title in which players assume the role of David Jones a British operative of the IGI organization, a clandestine agency that is responsible for the security and general sanctity of the western world.
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